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package api
import (
"fmt"
"github.com/aceld/zinx/ziface"
"github.com/aceld/zinx/zinx_app_demo/mmo_game/core"
"github.com/aceld/zinx/zinx_app_demo/mmo_game/pb"
"github.com/aceld/zinx/znet"
"github.com/golang/protobuf/proto"
)
//玩家移动
type MoveApi struct {
znet.BaseRouter
}
func (*MoveApi) Handle(request ziface.IRequest) {
//1. 将客户端传来的proto协议解码
msg := &pb.Position{}
err := proto.Unmarshal(request.GetData(), msg)
if err != nil {
fmt.Println("Move: Position Unmarshal error ", err)
return
}
//2. 得知当前的消息是从哪个玩家传递来的,从连接属性pid中获取
pid, err := request.GetConnection().GetProperty("pid")
if err != nil {
fmt.Println("GetProperty pid error", err)
request.GetConnection().Stop()
return
}
//fmt.Printf("user pid = %d , move(%f,%f,%f,%f)\n", pid, msg.X, msg.Y, msg.Z, msg.V)
//3. 根据pid得到player对象
player := core.WorldMgrObj.GetPlayerByPid(pid.(int32))
//4. 让player对象发起移动位置信息广播
player.UpdatePos(msg.X, msg.Y, msg.Z, msg.V)
}