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42 lines
1.0 KiB
42 lines
1.0 KiB
package api
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import (
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"fmt"
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"github.com/aceld/zinx/ziface"
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"github.com/aceld/zinx/zinx_app_demo/mmo_game/core"
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"github.com/aceld/zinx/zinx_app_demo/mmo_game/pb"
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"github.com/aceld/zinx/znet"
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"github.com/golang/protobuf/proto"
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)
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//玩家移动
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type MoveApi struct {
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znet.BaseRouter
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}
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func (*MoveApi) Handle(request ziface.IRequest) {
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//1. 将客户端传来的proto协议解码
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msg := &pb.Position{}
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err := proto.Unmarshal(request.GetData(), msg)
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if err != nil {
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fmt.Println("Move: Position Unmarshal error ", err)
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return
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}
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//2. 得知当前的消息是从哪个玩家传递来的,从连接属性pID中获取
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pID, err := request.GetConnection().GetProperty("pID")
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if err != nil {
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fmt.Println("GetProperty pID error", err)
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request.GetConnection().Stop()
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return
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}
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//fmt.Printf("user pID = %d , move(%f,%f,%f,%f)\n", pID, msg.X, msg.Y, msg.Z, msg.V)
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//3. 根据pID得到player对象
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player := core.WorldMgrObj.GetPlayerByPID(pID.(int32))
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//4. 让player对象发起移动位置信息广播
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player.UpdatePos(msg.X, msg.Y, msg.Z, msg.V)
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}
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