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65 lines
1.5 KiB
65 lines
1.5 KiB
package main
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import (
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"fmt"
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"github.com/aceld/zinx/ziface"
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"github.com/aceld/zinx/zinx_app_demo/mmo_game/api"
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"github.com/aceld/zinx/zinx_app_demo/mmo_game/core"
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"github.com/aceld/zinx/znet"
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)
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//当客户端建立连接的时候的hook函数
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func OnConnecionAdd(conn ziface.IConnection) {
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//创建一个玩家
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player := core.NewPlayer(conn)
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//同步当前的PlayerID给客户端, 走MsgID:1 消息
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player.SyncPid()
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//同步当前玩家的初始化坐标信息给客户端,走MsgID:200消息
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player.BroadCastStartPosition()
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//将当前新上线玩家添加到worldManager中
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core.WorldMgrObj.AddPlayer(player)
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//将该连接绑定属性Pid
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conn.SetProperty("pid", player.Pid)
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//同步周边玩家上线信息,与现实周边玩家信息
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player.SyncSurrounding()
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fmt.Println("=====> Player pidId = ", player.Pid, " arrived ====")
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}
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//当客户端断开连接的时候的hook函数
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func OnConnectionLost(conn ziface.IConnection) {
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//获取当前连接的Pid属性
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pid, _ := conn.GetProperty("pid")
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//根据pid获取对应的玩家对象
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player := core.WorldMgrObj.GetPlayerByPid(pid.(int32))
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//触发玩家下线业务
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if pid != nil {
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player.LostConnection()
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}
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fmt.Println("====> Player ", pid, " left =====")
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}
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func main() {
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//创建服务器句柄
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s := znet.NewServer()
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//注册客户端连接建立和丢失函数
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s.SetOnConnStart(OnConnecionAdd)
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s.SetOnConnStop(OnConnectionLost)
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//注册路由
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s.AddRouter(2, &api.WorldChatApi{})
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s.AddRouter(3, &api.MoveApi{})
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//启动服务
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s.Serve()
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}
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