Browse Source

添加玩家下线功能

master
aceld 6 years ago
parent
commit
1275bc33a2
  1. 20
      zinx_app_demo/mmo_game/core/player.go
  2. 23
      zinx_app_demo/mmo_game/server.go

20
zinx_app_demo/mmo_game/core/player.go

@ -194,6 +194,26 @@ func (p *Player) GetSurroundingPlayers() []*Player {
return players
}
//玩家下线
func (p *Player) LostConnection() {
//1 获取周围AOI九宫格内的玩家
players := p.GetSurroundingPlayers()
//2 封装MsgID:201消息
msg := &pb.SyncPid{
Pid:p.Pid,
}
//3 向周围玩家发送消息
for _, player := range players {
player.SendMsg(201, msg)
}
//4 世界管理器将当前玩家从AOI中摘除
WorldMgrObj.AoiMgr.RemoveFromGridByPos(int(p.Pid), p.X, p.Z)
WorldMgrObj.RemovePlayerByPid(p.Pid)
}
/*
发送消息给客户端

23
zinx_app_demo/mmo_game/server.go

@ -12,26 +12,49 @@ import (
func OnConnecionAdd(conn ziface.IConnection) {
//创建一个玩家
player := core.NewPlayer(conn)
//同步当前的PlayerID给客户端, 走MsgID:1 消息
player.SyncPid()
//同步当前玩家的初始化坐标信息给客户端,走MsgID:200消息
player.BroadCastStartPosition()
//将当前新上线玩家添加到worldManager中
core.WorldMgrObj.AddPlayer(player)
//将该连接绑定属性Pid
conn.SetProperty("pid", player.Pid)
//同步周边玩家上线信息,与现实周边玩家信息
player.SyncSurrounding()
fmt.Println("=====> Player pidId = ", player.Pid, " arrived ====")
}
//当客户端断开连接的时候的hook函数
func OnConnectionLost(conn ziface.IConnection) {
//获取当前连接的Pid属性
pid, _ := conn.GetProperty("pid")
//根据pid获取对应的玩家对象
player := core.WorldMgrObj.GetPlayerByPid(pid.(int32))
//触发玩家下线业务
if pid != nil {
player.LostConnection()
}
fmt.Println("====> Player ", pid , " left =====")
}
func main() {
//创建服务器句柄
s := znet.NewServer()
//注册客户端连接建立和丢失函数
s.SetOnConnStart(OnConnecionAdd)
s.SetOnConnStop(OnConnectionLost)
//注册路由
s.AddRouter(2, &api.WorldChatApi{})

Loading…
Cancel
Save